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Change rules for LOD voxel rounding so min and max are not rounded separately

Morten Ofstad requested to merge feature/morten.ofstad/ChangeGetLODSize into master
  • Change rules for LOD voxel rounding so min and max are not rounded separately (i.e. all voxels covering the requested area) but instead gets a consistent number of voxels independent of how the min is rounded.
  • Update VolumeDataRegion code to match commercial VDS including logic to skip duplicated voxels in LOD chunks.

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