Nearest interpolation does not choose the numerically nearest voxel
Hi,
Why does vds’ nearest interpolation interpolate in the range [0, 1)
in around voxels, and not [-0.5, 0.5)
? I find this a bit surprising. If I ask for voxel 1.99 in some dimension I would expect to get voxel 2 not 1, as 2 is numerically “nearer” to 1.99 than 1